About Start9
We build free, open-source software and open hardware for people who want to own their computing, not rent it.
Privacy and free speech are fundamental human rights, and essential to a free society.
History shows that when these rights are entrusted to others, they are eventually denied, and great suffering follows. Individuals must protect their own privacy and their own right to speak freely.
Modern technology makes that possible: personal computers, encryption, and open, decentralized protocols such as the Internet and Bitcoin.
What is needed is a revolution in personal computing, away from the hosted, custodial model that breeds dependency and corruption, and toward one where individuals have absolute control over their data and their communications.
To eliminate the need for intermediaries and custodians in the human/computer relationship.
Values
Not every value held by every member of Start9, but the ones that fulfill our mission and that are within our power to achieve.
Decentralization
Centralized systems are single points of failure, and susceptible to corruption. Decentralized systems are more robust, and more sound.
Openness
Everyone should have permissionless access to computing resources and tools, regardless of geography, ethnicity or belief.
Community
Human experience is richest when shared among people with common beliefs, values and pursuits. Computers should help those communities form.
Privacy
Privacy frees people to experiment, protects what is valuable from theft and extortion, lets contrarian ideas spread, and insures against a future that outlaws what is acceptable today.
Security
Your data and communications should be safe by default, protected by encryption and by systems you control, not by the promises of whoever holds them.
Independence
To depend on others is to give them power over you. A free and dignified life demands self-reliance: the ability to think and act effectively to meet your own needs.
Where the name came from
Pokemon is a game for Gameboy. Twitch is a live video streaming app. “Twitch Plays Pokemon” was a popular phenomenon where Twitch users would collaborate to play a SHARED game of Pokemon on Gameboy. Here's how it worked:
Participants would use the Twitch message board to enter commands that then got executed in the gameplay. For example, if someone entered the command “right”, that would cause the player to move 1 space to the right. Commands would execute immediately after they were received, and anyone could enter a valid command at any time. You can think of Twitch Plays Pokemon as the more practical equivalent of placing a Gameboy in the middle of a crowded room and telling everyone to push buttons at the same time. As you might expect, the gameplay of Twitch Plays Pokemon was quite “twitchy”, but in a very “infinite monkey theory” way, progress could eventually be made.
In an effort to streamline play, a new game mode was devised in which players would “vote” for the next command and, every 4 seconds, whatever command received the most votes over the previous 4 seconds would execute in the game. Also introduced in this mode was the ability to attach multipliers to a command, such that the command would execute that number of times. For example, “right2” would cause the player to move 2 spaces to the right. “right3” would cause the player to move 3 spaces to the right, and so on. The highest number any participant could place after a command was 9, meaning whatever command they entered would execute 9 times. As you might expect, gameplay in this mode was less chaotic, more efficient, but it also meant each participant had less direct and immediate influence over the game. If a group of even 5-10 got together and colluded on their votes, they could practically take over the game and make contrarian ideas irrelevant. The new game mode was called “Democracy”, and the original game mode became known as “Anarchy”. Which game mode was engaged was itself governed by a democratic process: if more participants wanted to play in Democracy mode, then Democracy mode engaged; if more wanted to play in Anarchy mode, then Anarchy mode engaged.
To summarize: in Anarchy mode, everyone had equal influence over the game, but progress was slow and clunky. In Democracy mode, progress was fast and efficient, but colluding groups could marginalize individual participants and ruin the game for them.
So… individual participants discovered a means of effective protest whenever Democracy mode became suffocating, but they could not garner enough votes to switch back to Anarchy mode. Someone would type the command “start9” into the comments. This command meant “open the start menu 9 times in a row”, which, as you might imagine, would be enormously disruptive if executed. The entire screen would be blocked by the start menu, over and over. Typing “start9” was a participant's way of signaling to other participants that they felt marginalized by Democracy mode, and they were ready to fight back. If others felt the same, they could also begin typing “start9” - then, sure enough, “start9” would finally receive more votes than the colluding group's command, and the menu opening would begin. Every 4 seconds, the menu would open 9 times…again, and again, and again…until finally, the colluding group would be forced to either cooperate in reverting the game mode back to Anarchy mode or quit altogether.
Playing in Anarchy mode was impractical, but people did not want to play a game where they had no voice, where a group of insiders had taken total control. And so “start9” became the battle cry of the individual, the out-group, a means of signaling to other individuals that it was time to fight back against the usurpers - to use their own rules against them, until there was no alternative but to return control to the individual participants.